No Safe Space: Alone

Development Blog

I'd like to share updates from time to time and hope you enjoy the lead up until launch. Want to see the game in action? Visit our gameplay gallery or join the beta testing program.

Weapon Tubes and Security Ships

Good progress recently. Starting to cap some features in the interest of getting this into the hands of playtesters remotely.

Weapon Tubes

A late comer. I knew I wanted to do more with weapons. After you've polished up the whole space sim, why not? It adds flavor and variety. So I added some laser options, and a second laser slot so you can install 2 at once. Then came the tubes. I thought it'd be fun to have consumables.. and with my wife's protest "That's annoying!".. you have to manually load them!

Weapon tube loading interface showing manual loading system

For installing all the types of upgrades, visit any garage, which has a new look!

Updated garage interface for installing ship upgrades

Security Ships

Stations now have security ships with their own model and behaviors.

Station security ships patrolling near space stations

Improved Welding Experience

Thanks to playtester mike for some ideas on improving the repair experience. Now it feels like real welding with glowing metal and stronger arc. Excited to share a video about this one.

Improved welding interface showing glowing metal and stronger arc effects

Updates: Radio, Stasis Pod, and More

So little snow in Utah this year.

Updates:

The radio!

In game music was a piece of this I wanted to do in a unique way. While I've still got to write the main theme, I thought it would be fun to let the player turn on the radio from the inventory. That's all I'll say here, I can't wait to get feedback from playtesters after alpha launch (still working on it, sit tight).

In-game radio interface showing music controls

Stasis Pod

While I loved the idea of realistically needing to wait for longer flight early game.. it was a boring 5-10 minute wait to arrive at each destination. Not wanting to deter motivation for buying/salvaging better equipment, I compromised by adding a sleeping pod (Thanks Dad for this idea). You can set a course and hop in it to "quick travel". This isn't without risk!

Stasis pod for quick travel between destinations

Reputation System

This is a WIP. I sorely wish to not mess this up, and ensure that players can do what they want, and enjoy their just desserts. The current plan is local reporting, so nearby planets and npcs will behave based on your reputation. Consider whether you want that npc to escape after you burgle them.

Also been considering the ability to turn off your transponder in this vein...

Tactical Scanner

You can buy and install a tactical scanner allowing you to find ships in local space interactions easier, and initiate aim and scan to get enemy ship details like hull status.

Tactical scanner interface showing enemy ship details Tactical scanner targeting system in action

Shields!

What's a spaceship without shields to protect you from a terrible instant death!

Welcome 2026

Welcome 2026. It was a busy holiday season, my family all sick with the flu, and lots of dev time on No Safe Space. Enjoy this update.

Textures!

I made the decision early on to avoid Unity or other game engines to facilitate more rapid copilot-style development. This has strongly influenced the look and feel of the game, and came with a lot of drawbacks.

Detailed planet texture showing surface features

If you've been around for a while you've seen the plain colored models for the ship and planets. I had planned to just settle in favor of making it to launch first. Well now they're textured!

Planet textures are generated deterministically based on the planet data, so it's consistent, but unique for every playthrough. This can include a cloud atmosphere layer. This will also persist when you visit a moon and look back at the planet.

Textured planet after winning a space battle

Ships are now textured as well. I'm loving the look. Calm down Elite Dangerous players, I'm not trying to win any awards.

Screen/View Navigation

I made the call to remove the nav bar seen in earlier screenshots. While I loved the hotkeys to navigate between ship consoles, it was overwhelming for new players. Additionally it broke the immersion of the game, making you not feel so much like a solo smuggler trying to keep his ship going.

This had a few side effects, and for a few weeks I ignored the fact that you couldn't access the garage page. One thing led to another...

Space Stations!

Space station with detailed textures and lighting

I wasn't going to add space stations to planet orbit context, but now it's done, and you can visit the hangar bay "garage" for ship repairs and more (spoiler).

Space station orbiting a textured planet

More technical updates included refining the collision system (so players can't fly through the station, the first collidable object besides asteroids and ships), polishing up some inventory item interactions, and Context Menu actions based on what is happening around the player.

Thanks for your support! Please share with your friends and on social media so we can build up our playtester army.

Welcome to the Development Blog

I'm excited to share the development journey of No Safe Space: Alone with you. This game means a lot to me - it's my attempt to recreate that magic I felt playing Space Pirate all those years ago.

Development is going well and I'm having a blast building this world. I'll post updates here when I have cool stuff to show or just want to share what I'm working on.

Thanks for being interested in the game. Hope you enjoy following along!