Welcome 2026. It was a busy holiday season, my family all sick with the flu, and lots of dev time on No Safe Space. Enjoy this update.
Textures!
I made the decision early on to avoid Unity or other game engines to facilitate more rapid copilot-style development. This has strongly influenced the look and feel of the game, and came with a lot of drawbacks.
If you've been around for a while you've seen the plain colored models for the ship and planets. I had planned to just settle in favor of making it to launch first. Well now they're textured!
Planet textures are generated deterministically based on the planet data, so it's consistent, but unique for every playthrough. This can include a cloud atmosphere layer. This will also persist when you visit a moon and look back at the planet.
Ships are now textured as well. I'm loving the look. Calm down Elite Dangerous players, I'm not trying to win any awards.
Screen/View Navigation
I made the call to remove the nav bar seen in earlier screenshots. While I loved the hotkeys to navigate between ship consoles, it was overwhelming for new players. Additionally it broke the immersion of the game, making you not feel so much like a solo smuggler trying to keep his ship going.
This had a few side effects, and for a few weeks I ignored the fact that you couldn't access the garage page. One thing led to another...
Space Stations!
I wasn't going to add space stations to planet orbit context, but now it's done, and you can visit the hangar bay "garage" for ship repairs and more (spoiler).
More technical updates included refining the collision system (so players can't fly through the station, the first collidable object besides asteroids and ships), polishing up some inventory item interactions, and Context Menu actions based on what is happening around the player.
Thanks for your support! Please share with your friends and on social media so we can build up our playtester army.